Title: Destiny Child Publisher: Shift Up
Developer: NextFloor
Release Date: October 27, 2016
Genres: Auto Battler, Gacha
Platform: Android, iOS
Rating:
Gather human souls, and create the strongest army ever known."
This is the sole condition for becoming the Archfiend—the ruler of the Infernal Realm.
The sudden retirement of Lucifaro, who had ruled as Archfiend for untold eons, incited a war for succession known as the Archfiend Contest. Thus did numerous Archfiend candidates, each dreaming of being the next to take the throne, descend upon the Mortal Realm.
Now, the story of one such Archfiend candidate and his army of Childs is about to begin!
This app was updated to a "Memorial version," which allows the players to still view the character illustrations and more.
Review
Destiny Child was a popular South Korean mobile game that had a strong seven year run. This was one of the first gacha games that I played and one that I bonded with my husband with while we were dating. Although the game has now been shutdown I wanted to still repost a review I had written previously for the game for posterity’s sake.
I first saw this game when my husband played it and I immediately admired the art style. I avoided downloading it for a while because it was a sensory overload, but I eventually gave in and really enjoyed it! The entire game was built around collecting demon summons called “childs” which you powered up to fight in various dungeons, raids, PVP, and limited time events. The main story that followed an unenthusiastic demon that unintentionally entered a contest to become the next great demon lord. You, the master, were helped in your training by three charismatic succubi. It’s a silly story that was entertaining at turns, but could be text heavy and I ended up skipping a lot of the dialogue.

There were A LOT of childs to collect and power up. The designs ranged from cute to scary to sexy. Despite the highly sexualized characters, I liked that all body types were presented beautifully. The game rewarded you for literally everything that you do, and there were daily quests to keep users coming back. The handful of crossover events that I caught featured beloved franchises like Hatsune Miku, Street Fighter, and Dead or Alive. These crossovers surprisingly fit well with the overall style of the game and I was very happy to collect some of my favorite characters.
As with all gacha games, the grind made microtransactions alluring, and the game easily become a money dump as the purchased items are not cheap. It’s unfortunate, but it’s understandable that the developers needed to make their money in some way. The constant updates with tons of new content kept the game alive and going strong for it’s run. I’ll always have fond memories of the game and it is a little sad that it’s gone, but it had a good run.
Quote
“Why, hello there, my new adorable little master ❤️”
Content Warnings
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